Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Wednesday, 29 March 2017

FILM pitching

Use your practice pitch, and notes/handouts to help develop a strong pitch - the process of presenting a film proposal to film financiers/distributors, trying to convince them to risk money on your movie.

Your pitch should be backed by a PowerPoint or video with plentiful, frequent, relevant illustration.

This needs to be emailed (a YouTube link if video) before the Friday 7th April lesson. You will also Monday's lesson to work on this.

It should address:

1: SYNOPSIS
In no more than 2 sentences, sum up the narrative.
State at least 2 films this has similarities to (explain how), noting their box office + which audience/s you think those examples appeal to.
RESEARCH TIP: if you google 'film title box office https://www.theguardian.com/uk/film' you might find useful analysis on the audience, or just try 'film title audience' - Avatar example1; example2.

Monday, 13 March 2017

MUSIC VIDEO audience research

These A2 students created a video survey, embedded below

As this is a new topic for GCSE here, there aren't any past examples to show you - but you can take inspiration from some A2 Media work.

This document, aimed at A2 students, sets out some of the ways you can evidence audience research:


Here's the video questionnaire created by some past IGS A2 students, the greenscreen dream team of Amber and Conal; you see further down an example of other students answering this. A video questionnaire is a great way of organising this: it creates buzz, you can open it up to others by sharing the link (ask respondents to simply to note their answers (numbered!) including DN for don't know), and it helps to get a specific focus on music video.


You need to show you TESTED your initial judgement on a suitable target audience, and gathering SOME survey data on whether teens (or others) recognise your genre, artist or specific track is a good starting point. Getting some brief descriptions of what those vaguely familiar with the genre/artist expect to see is also useful.

Saturday, 28 January 2017

MAGAZINE audience research - get the advertiser profiles!

Just above this caption you'll see 'Media Pack' - this is for advertisers, detailing the readership of the magazine (Conde Nast Britain)

Most magazines take in more revenue from advertising than from the cover price (from which, don't forget, distributors and retailers get their cut!).

In a very real sense, if you go out and buy a magazine, you're not buying anything ... you're being sold to advertisers!
Giant multinational conglomerate Time Inc. UK boast to advertisers of their music mag Uncut readership's spending habits

At A-Level we look at theories such as Noam Chomsky's 'propaganda model' which argues advertisers play a highly ideological role in the media industry, acting as a 'filter' to keep out radical ideas that might threaten the rich and powerful.
Part of Dennis Publishing's blurb on 1 of their many titles

For GCSE, just be aware that they play a key role in magazine branding: every title is seeking to attract an audience that will appeal to certain advertisers. This might be niche (narrow, specific, highly selective) or mainstream (broad, general) but the bottom line is that advertisers will not risk wasting valuable resources paying for space in a magazine that doesn't fit their customer profile. They MUST know who they'll be reaching with their ads - the age range, gender and income levels at a minimum.
Part of Haymarket Media's advertiser pitch for glossy footie mag FourFourTwo

Therefore, magazine publishers are under pressure to provide detailed information, including demographic data (the % of readers within categories such as age, gender, income) to advertisers. This can often be found on the main websites of publishers, and accessing some examples should help you make your own audience analysis much more sophisticated.
Bauer, one of the leading UK publishers, provides advertisers with an interactive tool to match their needs to magazine brands!
Just a few of the many magazine brands owned by Time Inc. UK

To find these you need to know who the major magazine publishers are. In the UK, the focus for this blog, these change over time as there are mergers, closures and launches of new titles and categories too, but at the time of writing that includes (with examples of their publications):

Future (MacFormat, PC Gamer - here's a full list)

Bauer UK (Empire, Grazia, Kerrang! - audience finder; case studies)

Conde Nast Britain (Vogue, GQ - here's the GQ Media Pack)

DC Thomson (WWE Kids Magazine, Shout - Shout [girls mag] Media Pack - scroll to the bottom of main site for full list of titles)

Dennis Publishing (Cyclist, Cross Stitcher, PC Pro)

Haymarket Media Group (Autocar, FourFourTwo, Senior Living)

Hearst Magazines UK (Good Living, Hello, Cosmopolitan, Inside Soap - rate card for Elle)

Time Inc. UK (NME, Golf Monthly, Yachting World, Women's Weekly)

Find more magazines by using online shops such as this.

MAGAZINE the key steps to a good cover

You need to clearly evidence engagement with the KEY CONCEPTS of Media Language and Audience. That means knowing the technical terms, understanding design conventions, and how each media language decision can impact on the likely target audience. This is a task about branding, and the media language choices that enables an institution a specific target audience that can be sold to advertisers! In a declining market suffering from digital disruption, with plenty of titles closing or going web-only, the 'migration' of ad revenue to online (especially Google and Facebook) is a massive blow for the magazine industry.

STEP 1: IDENTIFY THE COMPONENTS OF A MAGAZINE COVER
There are many terms to learn, from straplines to masthead to hyperbole ... you need to be able to apply the correct, accurate industry label to each of these common elements of cover design.

STEP 2: BEGIN TO EXAMINE HOW EXISTING MAGAZINES VARY THESE COMPONENTS FOR DIFFERENT AUDIENCES
Throughout your Media Studies journey you'll be asked to research existing examples to learn industry conventions before constructing your own. You need to learn how media language choices are made to target different audiences.

STEP 3: RESEARCH A MAGAZINE SECTOR
Gather details of what magazines are available (we will focus on the UK market) in print of a magazine sector you think you would like to focus on for your own production. That might be music (if so, any specific genre?), fashion (men's, women's, girls?), technology (gaming - which console/platform?; futurism; general computing - or Windows, Mac, Linux...), consumer/lifestyle (homes, holidays, boats...), celebrity (usually considered women's magazines), film/TV (genre, time period...), sports/hobbies ... there are magazines covering most things you can think of.

See what ideas these examples give you - you might decide it does not seem such a good choice after all!

STEP 4: WRITE UP ANALYSES OF TWO MAGAZINE COVERS
You should by now have an idea of what type of magazine you will work on, so should pick two from your sector. You need to carefully and accurately apply a wide range of relevant terms. You also need to use the full range of audience terms, and engage with any theories that help to explain how audiences make their choices.




STEP 5: DEVELOP + PITCH YOUR MAGAZINE IDEA

MAGAZINES Institution - how digital disruption is transforming the print industry

You can find details of the many closures with a simple google.

Every media industry has faced massive, often brutal, change as a result of digitisation. New forms of distribution are transforming ways of operating, with new names like Spotify and Netflix rising to threaten the old, established giants.

The term used to describe this phenomenon and process is disruption, or digital disruption - the smooth ways of doing business have been challenged, changed ... disrupted.
USEFUL TERMS: DIGITISATION; DISRUPTION
INDUSTRY AWARENESSBecause of the challenge of digitisation (young people preferring screens to print, and advertisers moving online, taking their money away from magazines), many titles have closed recently, unable to survive the double whammy of falling circulation (sales) and loss of advertising revenue*If you really can't find current, ongoing titles, then you can use titles that were published during this current decade.       *magazines generally rely more on advertiser fees than the cover price to make money!


The story seems simple: digitisation means that print magazines are doomed - but there is, possibly, one exception - luxury magazines ... [article link]



Tuesday, 13 December 2016

MUSIC VIDEO conventions research

To help evidence research into, and knowledge + understanding of, the media language of music videos, you need to analyse a wide range of examples.

From this, you should generate several well-illustrated pages with a summary (which you split into as many smaller topics, or put alongside aspects of your planning as you wish):
  1. the general media language (conventions; what makes it recognisable from other types of media text) of the format
  2. the media language specific to your genre/artist
You can see in this post on my blog dedicated to music video and the music industry (a very helpful resource for you to use), just a few of the elements you could pick out - here's a screenshot of some of those (from a much longer list):

So - you're looking for screenshots that will help you illustrate conventions. Always name the artist, track and year for any video you reference. If you can also screenshot 1 or more YouTube playlists (of videos you've viewed/analysed for your research) from your own channel, this helps show the range and depth of your research.

I will play you annotated clips from some videos I've blogged on, done an earlier vodcast on, and added to a playlist. We will pause after each clip so you can see if you can spot at least 1 more possible 'convention' demonstrated by this video. That might include any of Goodwin's points (he sums up six features that his research claims define the typical music video). You will find the necessary hyperlinks in this very useful post.

For The Pixies example, look again at this post...

We'll start with a discussion of the first 75 seconds of this...


...

Monday, 12 December 2016

MUSIC VIDEO research and planning evidence portfolio

An overview on how you might present research + planning evidence.
REPRESENTATION points to be added. 

UPDATE, 2018: Scroll to bottom for a quick guide on referencing/bibliography (crediting. acknowledging your research sources)
Use the theory tag to find more posts outling terms and concepts you should seek to apply - and you should of course be using handouts from Year 10.


...

A SIMPLIFIED 12 PAGES LAYOUT

(Statement of goals)
1: INITIAL RESEARCH: GENERAL FORMAT CONVENTIONS

2: ARTIST/GENRE RESEARCH: NOTABLE CONVENTIONS

3: OUR/MY IDEA + INFLUENCES

4: AUDIENCE RESEARCH
- PRIMARY RESEARCH
- SECONDARY RESEARCH
- INDUSTRY CONTEXT
- (if needed) IDEA UPDATE
5: PLANNING
- LOCATIONS, PROPS, SET DRESSING
- CAST + COSTUME/MAKE-UP
- STORYBOARDS/CALL SHEETS
- IMAGE USE PERMISSION FORMS
- PRODUCTION SCHEDULE (including cancelled but planned shoots)


GUIDANCE ON SECTIONS
I've included a suggested length for each section, within a range to give you flexibility. Include more of what you're strongest on.
1: INITIAL RESEARCH: GENERAL FORMAT CONVENTIONS 
2: ARTIST/GENRE RESEARCH: NOTABLE CONVENTIONS
KC M Lang is crucial here and on storyboards. Not just shot type/angles, but movement; edits/transitions (eg crosscutting, crossfade, layering) + pace (short/long takes). You should try to use semiotic terms wherever possible: anchors (makes clear the preferred reading); signifies/connotes instead of shows/symbolises; achieves verisimilitude (is convincing/realistic).

KC Representation is also key, especially of age and gender (but you may wish to engage with social class, sexuality, location/place etc).

The A-grade 'Candidate B' got marked down for generalising - there was a lack of specific examples of media language from their research.

LENGTH? Between 3-5 pages, including relevant screenshots
*********SUGGESTED FRAMEWORK - rather than tackle a series of individual videos in isolation, which you seem to find quite intimidating, use Goodwin's list of conventions as a series of sub-headings. Introduce the overall theory (see my Bagboy analysis for help) + briefly explain each of his suggested conventions. You can use multiple screenshots from a range of videos of each, using captions to make your analysis clear. HIGHLIGHT (bold+pink) any media terms you use, which should be quite a lot! Denotation of the shot type, angle, focus, edit/transition/SFX etc is important!!!*********

3: OUR/MY IDEA + INFLUENCES
A clear, specific breakdown of the narrative + role of performance. (THEORY TIP: It was Firth who argued all music videos are categorisable as 1 or more of performance, narrative, concept. Both groups are combining perf/narr). This can be as bullet points.

Highlight a simple, clear statement of your primary and secondary target audiences (GAPS).
A list of key influences to help make really clear the impact of your research.

LENGTH: 1 (may go on to a 2nd page, but better on 1. Provide minimum 2 screenshots)

4: AUDIENCE RESEARCH 
- PRIMARY RESEARCH 
- SECONDARY RESEARCH 
- INDUSTRY CONTEXT 
- (if needed) IDEA UPDATE
This is where the 'Candidate B' most impressed.

Primary research does not mean research into the primary target audience; it means unique, original data generated by your research efforts: eg opinion poll, survey, questionnaire, mood board. You have done this, but need to work on its presentation, including a clear summary of your findings for each of these sub-sections, then an overall one. (Research is also divided into quantitative, using numbers/data, and qualitative, based around interviews or panels for example)

Secondary research means from your reading of existing writing. An example would be points you get from articles like this [NB: contains some explicit language]. Make sure you credit the source, and make clear where you've quoted. Paraphrasing is usually better (putting into your own words, but still acknowledging the source).

Industry context is specifically using data (but also any user comments you think help) from YouTube, Spotify and other social media like Facebook, Twitter. You can contextualise by including general data/figures on these, such as the payment per 1000 streams. You've got this info, you just need to format and present it!

If you think your audience research points to some necessary change(s) to your initial idea and statement of target audience, BRIEFLY outline it. It is NOT a bad thing to do this.

LENGTH: 3-5 pages. Work to your strengths. If you've struggled with video analysis, do more on this - or vice versa.

5: PLANNING 
- LOCATIONS, PROPS, SET DRESSING 
- CAST + COSTUME/MAKE-UP 
- STORYBOARDS/CALL SHEETS 
- IMAGE USE PERMISSION FORMS 
- PRODUCTION SCHEDULE (including cancelled but planned shoots)
This could be almost half of your 12 pages. Key assessment phrases:
plan independently + effectively
flair and creativity through pre-production work
... [which is] convincing, fit for purpose, and engaged
uses appropriate forms and conventions
material presented skilfully
clear understanding of how audiences are identified and how production is tailored to audience needs and expectations
The key here is to think of this as a substantial snapshot of your planning. You can't really present a full, detailed storyboard - BUT you can show all of these as smaller images on a single page, and then pick out some frames or scenes to highlight in a more readable scale. What you should also do is use a different colour to individually highlight the influence of your research, plus how you're setting out to target the primary/secondary audience with the choices you are showing.

Likewise, a pic of fanned/spread out permission forms and call sheets, but some clearly visible detail from at least one of these.

Storyboards and call sheets are useful, but also any behind-the-scenes evidence:
  • before and after photos (or screenshots!) to show set-dressing, easy to annotate
  • specifics of costume - try to get a shot of each cast member looking as different as possible to their appearance in your video to emphasise care over costume
  • annotating can include reference to existing videos you've researched, or other intertextual links
  • groups must include very clear detail which evidences individual roles; if you haven't detailed your share of work on production set-up, planning, camera, editing, directing then you cannot get credit for this
  • groups should try to highlight different storyboard sections/scenes to help clearly individualise the 12pages, and link to evidence of individual contribution (I filmed/directed etc this scene)
  • hardware used (you can briefly reflect on digitisation, convergence) + software you plan (this is written as done BEFORE filming/editing) to use
  • try to indicate some planned use of SFX in storyboard samples
LENGTH: 4-6 pages. 

...

I can't embed the exam board doc here, but here's their marking of the example (2016 candidate B, assignment 3)


...

REFERENCING AND BIBLIOGRAPHY
Euan asks how he would go about a bibliography.
If thats a new term, it means a list of sources used within an essay, book, or evidence portfolio like yours.
You have used a source if you got information from it, whether you use direct quotes or not.
I'd suggest a 2-part approach to references:

1: LINKS WITHIN YOUR TEXT
State sources BRIEFLY as you go. Do this BRIEFLY by hyperlinking key words, DON'T show the full URL. Here's an example from a short blog post of mine:
The e-zine MetalSucks is one of many to feature the release of new Iron maiden figurines...
The examiner will only see a paper copy, but they can visually see you've acknowledged your source and made it clear where it comes from (an e-zine called MetalSucks). Notice that I use bold to make links stand out. Its quick + easy:
> Copy the link (CTRL+C or CMD+C [PC/Mac])
> Type your sentence
> Highlight a word/phrase
> make it bold (CTRL+B or CMD+B)
> Open the hyperlink window (CTRL+K or CMD+K)
> Paste the hyperlink in the box (CTRL+V or CMD+V)
> Hit ENTER or click OK

Here's another example from a MusiVidz blog post:
Its another reminder of the convergence between film and music video - bear in mind that the 1964 Beatles movie A Hard Day's Night [Wiki] is widely considered as having created the music video template (archetype) with its video-like scenes
In that case I just inserted a useful link in square brackets; I wasn't quoting from it.


2: BIBLIOGRAPHY
This is quite useful to help evidence your 'engagement' with the task, one of the things examiners are looking for. You can list videos, sites, social media, e-zines, books, newspapers etc.

Here's an example of how you might do this (probably at the end of your 12 pages).
BUT, you could also simplify this by doing a grid or collage of mastheads of books, sites, mags, papers etc you used for research, stressing this represents just SOME of your research. This approach would get you as much credit as the lengthier (longer?) list approach below.
This list style should not be used in formal essays by the way.



BIBLIOGRAPHY
A selected list of some of the sources used during my research.
Music videos viewed, analysed (YouTube links unless stated):
Miley Cyrus: Wrecking Ball; Pixies: Bagboy; [and so on…]
YouTube Artist Channels I Explored/Analysed:

Artist/Genre/Fan sites I visited:

Other Streaming Services I researched, including artist pages/channels:

Books, Newspapers, Magazines, E-zines used for research (including use of Amazon’s Look Inside and Google Books):
Simon Reynolds: Retromania;
Wikis I’ve researched:

...

Tuesday, 29 November 2016

MAGAZINES specialist or hobby examples: martial arts

A quick look at the variety of examples available even within what may seem like a niche area: martial arts. A very simple google unearthed these resources within the first 5 hits - there is much more to be found.

1: USADOJO.COM listing of martial arts magazines (now updated here)

2: Google Images results - the variety is clear, though so are a number of stylistic/design themes, not least the cover shot...

3: Blitz mag - an Australasian martial arts title; note the emphasis on digital platforms...

Tuesday, 18 October 2016

MAGAZINE research: publishers and audience profiles

To research your market, you need to look at rival PUBLISHERS, not just specific magazine titles.

Magazine websites are consumer-focused, but publisher sites are advertiser-centred. Therefore, they will usually provide clear information on the audience of their brands, vital information for any company considering advertising with the title.

Here are some links to get you started, but look out especially for Bauer, TimeIncUK (formerly IPC Media), Future, NatMags and Emap as major names.

MagForum.com

Wiki.

TASK OUTLINE (type up in Word):
1: List at least 5 of the major magazine publishers operating in the UK, then identify at least 3 currently published UK magazines in your sector (eg gaming, music, fashion). This quote from an analysis of the magazine industry (see post) should help...
Overall print circulation at seven of the major publishers - Future, Dennis, Condé Nast, Bauer, Immediate, Hearst UK, and Time Inc UK - fell 2.47 percent. 

2: Find and save as a picture AND copy into your document at least 1 recent example of their covers.

3: Crop these pictures in Word/Pages to show only the masthead.

4: Identify the publisher and make their name a hyperlink in your document to the publisher website page on the magazine, separately noting the magazine website if there is one.

5: See what you can find about the target audience from their site, and write this up.
Some publishers put very clear briefings on their sites to help inform potential advertisers, who need to be very clear on who reads the title so they can make an informed choice on whether that fits with their own target market. You can always email them to ask for an audience breakdown (usually called an advertiser pack) to help you with school research - check if anyone else is looking at this title, so only one email is sent to each company.

6: Analyse the mastheads - do you see any pattern or design techniques common to your magazine sector?
Also identify any individual design aspects from these examples you think might help you design a convincing masthead for a new magazine within your sector.

HOMEWORK: Complete the above as necessary for Friday. On Friday you should have 3+ masthead designs, 3+ possible slogans [previous homework], and 3+ possible cover images for your proposed new magazine.
...